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Cover of Game Programming Interview Questions in 20 Minutes (Coffee Break Series) FROM THE BOOK CATALOGUE

Game Programming

Game Programming Interview Questions in 20 Minutes (Coffee Break Series)

By Kenwright

A compact set of practical game‑programming interview questions designed to sharpen your technical thinking before your next big opportunity.

WHAT THE PUBLISHER HIGHLIGHTS

  • Refresh key game programming concepts quickly and efficiently.
  • Identify common technical questions used in industry interviews.
  • Boost confidence before coding tests and whiteboard sessions.

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Catalogue reference: d31b6c78d6f65356

INSIDE THE BOOK

About this book

Game Programming Interview Questions in 20 Minutes distills the core concepts of game development into a rapid‑fire set of questions and prompts ideal for quick revision. Covering topics such as rendering, physics, AI, data structures, optimization, and engine architecture, this book helps you refresh the fundamentals that interviewers love to probe. Whether you're preparing for your first industry interview or brushing up before a senior‑level technical screen, this concise guide gives you a focused way to test your knowledge and identify areas to strengthen.

From the publisher’s description

  • Refresh key game programming concepts quickly and efficiently.
  • Identify common technical questions used in industry interviews.
  • Boost confidence before coding tests and whiteboard sessions.
  • Strengthen understanding of core systems used in modern game engines.

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ANOTHER PERSPECTIVE

Readers, in their own words

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Reader review4

A worthwhile read

Very good, with a few caveats. The core material is strong.

I have been working with game programming for a few years now and I still found plenty here that was new to me. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. There is a section near the end that ties several earlier ideas together in a way I had not seen before. Four stars, and I suspect a second edition could easily push it to five.

Kenji LopezQA lead · Prague, CZ
Game Programming Interview Questions in 20 Minutes
Reader review5

Excellent from start to finish

Outstanding. I kept finding reasons to come back to it.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The index and cross-references are surprisingly good, which matters for a book I will come back to. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. This is the book I wish had existed when I started working with game programming.

Sofia CollinsData engineer · Sydney, AU
Game Programming Interview Questions in 20 Minutes
Reader review3

Not quite what I expected

Not quite what I expected from the description, but there is material here.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. The writing is direct and does not waste space on filler, which I value in a technical book. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. Fine, but there are stronger books on the same subject if you look around.

Nadia ReedResearch scientist · Boston, MA
Game Programming Interview Questions in 20 Minutes

BEYOND THE BOOKSHELF

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